Tuesday, December 8, 2015

My Semester 1 Work 

 I've spent the entire 1st semester working on an animation that ended up being about two minutes long. Now you might be thinking that I didn't do much, but everything in the animation was done by me from the modeling to the the textures to the the lighting and the animation itself.The modeling took by far the longest as everything from the grand piano to the bottles on the shelve had to crafted. It much harder to make abstract objects that it is to make buildings or simple shapes. 

    
 
The texturing was not as bad as I thought is would be. UV mapping help me out when it came to un-flat objects. The texturing came out pretty good over all although the floor still looks a little strange with the texture i used.
 
The main problem i ran into working on this project was the way Maya handles lighting: it lies. When rendering out the the images they would be about 10 times darker than what had been on my screen. This led to me having to guess how intense the lights should be so you could still see but still give the illusion of night. 
     





Left: what Maya shows
Bottom: what rendering looks like.




















The animation itself mainly consisted of moving the camera up and down to simulate walking and the movement of the arms and hands to interact with objects in the environment. All of this combined filled my 120 hours of work and this is the final result.  

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